using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("DraftInputManager")]
	public class DraftInputManager : MonoBehaviour
	{
		public int m_selectedIndex => method_2<int>("m_selectedIndex");

		public DraftInputManager(IntPtr address, string className)
			: base(address, className)
		{
		}

		public DraftInputManager(IntPtr address)
			: this(address, "DraftInputManager")
		{
		}

		public static DraftInputManager Get()
		{
			return MonoClass.smethod_15<DraftInputManager>(TritonHs.MainAssemblyPath, "", "DraftInputManager", "Get", Array.Empty<object>());
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void Unload()
		{
			method_8("Unload");
		}

		public bool HandleKeyboardInput()
		{
			return method_11<bool>("HandleKeyboardInput", Array.Empty<object>());
		}
	}
}
